Showing posts with label Digital Media. Show all posts
Showing posts with label Digital Media. Show all posts

Tuesday, 8 January 2013

Democratic Media (?)

Question 7: 'New and digital media erodes the dividing line between reporters and reported, between active producers and passive audiences: people are enabled to speak for themselves.' (www.indymedia.org.uk)

Have such developments made the media more democratic, with more equal participation by more people?


Bill Gates said in an interview that 'The Web is remaking the world'. BBC's Virtual Revolution explores the impacts of technical achievements on the media. The programme describes new media as a Gutenberg-type or industrial revolution which connotes the rebellious and life-changing nature of digitalization. 


It could be argued that the Internet provides everyone with the tools to make their voices heard. Anyone can be a reporter to some degree. People like spying on other people, that's one of the reasons why the Facebook newsfeed became quickly so popular after its launch in 2004. According to Bill Gates 'The Web should be a collaborative sharing experience.', which mostly is anyway. The culture of sharing shakes conventional beliefs of authorship. So did the Napster change the music industry and piracy influence to change the law. YouTube can make someone a star or ruin a carrier overnight. Today, anyone can post an article to the internet, and a great number of people can have access to it. How much do we pay for actually being seen on the most popular sites is another question.


The number of websites is so enormous that it its impossible for one person to know them all. Between 1995 and 2005 there was over 20 million registered and plenty ever since. Google worked out a fixed bidding system for advertisements where the price depends on the bidding and the quality of the ad. So again the bigger companies have a great advantage in display and advertisement, and the smaller ones are forced to fall out of competition. Some economists think that digitisation is only a reconstructed way to monopole capitalism, which could simply repeat the events of the 20th century. Others think that new media can create a world, which is more suitable for the individuals. 


Recommendation engines can personalise everything for us automatically, which helps personalities to flourish. On the other hand, psychiatrists say, that this wouldn’t make a person more original, just a more ‘demographic type’.
For example, the new Nokia Lumia advert targets ‘individual’ people, described as such stereotypes as ‘the music lover’, the ‘film buff’, the ‘working mum’ etc. The slogan says 'We didn't create a phone for all of us, but one for each of us' As long as people don’t feel forced to buy it, it seems all democratic, however, the effect of interpellation is strongly sensible.

In order explore how much more democratic the media is today than before, first and foremost we have to define what we consider 'democratic'. Democracy guarantees the human rights for everyone, however, it is not to be confused with financial equality. The utopian ideal world, in which everyone is completely equal, most commonly considered as an invention of Marx and Engels, is closer to a communist idea, however, it have never become reality despite several attempts. Let's just consider the examples of the 1789 French and the 1917 Russian revolution. 


History proves the darwinist idea right, that 'humans are social animals', therefore we naturally build a hierarchical society. In case of a temporary anarchy the leader roles would be taken by those who are the most adaptable to the situation. Today the Internet creates a brand new platform and those who cannot cope with the new expectations will lose their power. This theory also suggests, that due to the mass use of internet, power shifts are not only possible but almost inevitable to prevent full chaos.


John Perry Barlow thinks that the Internet is challenge to authority. Governments overwhelmingly prefer secrecy, therefore the Internet, the most evolving information sharing system in the world, is a threat to them. For instance today anyone can add information to Wikileaks, which is the easiest way to reveal corruption or compromise powerful people. The Internet gives power to individuals, but the real strength is in publicity, the mass audience. 


Arianna Huffington said: 'The Web is simply unequal because it mirrors the inequality in reality.' It is possible to assume, that interactivity serves democracy well, in the sense that people can review and comment events instantly, which could eliminate the usefulness of physical newspapers and magazines. So what should be the role of an online journalist? Reflect reality or create a simulacrum, where hyperreality and life are mixed together? There are many people who write or comment on sites such as YouTube concerning films, music and other forms of entertainment, some of them have nothing to do with reality. The Web slowly melts into a poststructuralist pulp where everyone adds to it and you decide what to take away. 

Portable homeland?

A political system, such as democracy, is unique to a country. We define country as a land with people and a government. However, the internet connects the whole world together. Facebook has as many members, as the third largest country in the world. The whole idea of ‘the portable homeland’ reflects a strongly americanised ideology, which makes governments with a different propaganda, such as China, to face some problems. Most countries have already worked out how to censor the internet, while other places, such as those in the third world don't even have enough users who are worth censoring. We must consider, that the Internet is highly a technical achievement, therefore the poorer countries can never compete with the richer. For example South Korea, the world's most wired country, where an average user spends 8 hours a week online, cannot be compared to places such as Uganda, where most people don't even own a computer.
Considering all, new media is still less costly than the old one, such as printing, so in a long term it could become more available for more people than ever before. Digital media could be a route for a new type of education worldwide, provide more jobs in the industry and serve commercial needs.

Wednesday, 2 January 2013

Simulacrum


Simulacrum: reality melts together with imagination. 

In other words: a place where we escape to from reality such as cinema or games.

Discussed in Jean Baudrillard's Simulacra and Simulation (1981). He claims that we don't have the sense to make difference between real experiences and simulations of them. Media became the new reality.


If video doesn't load here's the link to YouTube: https://www.youtube.com/watch?v=bz1bMyQkUEQ

Jean Baudrillard's  4 successive historic phases of the image

  1. The image is a reflection of basic reality. (e.g.: Realism)
  2. The image masks and perverts a basic reality. (e.g.: Surrealism)
  3. The image marks the absence of a basic reality. (e.g.: Adverts, Modernist mass production)
  4. The postmodern simulacrum. (e.g.: Today?)

Sunday, 30 December 2012

Cyberia

Cyber => The word 'cyberspace' was coined by science-fiction writer William Gibson in his novel Neuromancer and defined as 'consensual hallucination'. The term became to be applied to the 'room' or any space generated by software within a computer that produces a Virtual Reality (VR) experience.

More generally, cyberspace is the 'nowhere space' in the telephone line between you and where all things online happen. The artificial landscape on Internet or Compuserve, computer networks that connect millions of users throuhout the world, through which one can move, download information, talk to other users, visit  special discussion forums, shop, make airline and hotel bookings, is cyberspace.

Virtual reality (VR) = compute-mediated, multisensory experience, one designed to trick our senses and convince us that we are 'in another world'. In VR world, the computer takes complete control and guides the way of sensing, feeling and thinking of participants.

So how did we end up here? 


The beginning: 
 Computers --> cybernetics, binary system --> binary opposites (Claude Levi-Strauss)

The 80s:
Cyberpunk began as a subgenre of science fiction popular in the late 80s. Cyberpunk represents the implosion of the future into the present and total intrusion of technology into human lives. Here iant corporations wield more power than governments, anarchistic computer hackers lead rebellions against them on thenew frontier of global networks,

Influential films:
  • Terminator (1984) with Arnold Schwarzenegger
  • Blue Velvet by David Lynch (1986)
  • Robocop  (1987)
  • Twin Peaks (1989) - TV series

The 90s:
Hyperreality slowly becomes part of everyday life as PCs are widely used at home.
Virtual reality is a popular subject matter in cinema & philosophy.
Cyber is one of the most used prefixes of the 90s, signifying a world of computer dominance and disembodied experience.


Influential Films:
  • Total Recall (1990)
  • Sliders - Tv series
  • The Matrix Trilogy

Today: 
  • YouTube
  • Google
  • Facebook has as many memers as the third largest country in the world. It has become a 'virtual home' for millions of people, where they have a chance to socialize, talk to friends and family, who are phisically in a great distance.
  • Games
About the Future:

Reading:
  •  Ithiel de Sola Pool, Technologies of Freedom, 1983 
  •  Peter Huber, Law and Disorder in Cyberspace: Abolish the FCC and Let Common Law Rule the Telecosm, 1997 
  • Henry Jenkins, Convergence Culture: Where Old and New Media Collide, 2006

Friday, 28 December 2012

Social networking



Many companies and theaters use social networking sites for advertisements to reach niche audiences. It's easy, friendly and familiar. It feels like returning to friends rather than serving the needs of a company.

Link to Article: How Twitter transformed dance


San Francisco Ballet 

Tuesday, 25 December 2012

Censorship

Online Privacy



April 2012 - Internet firms have warned that government plans to monitor email and social media use in Britain are liable to be used by repressive regimes elsewhere in the world to justify their state surveillance

http://m.guardian.co.uk/media/2012/apr/02/internet-companies-warn-government-email-surveillance

June 2012 - The government is to offer a blank cheque to internet and phone firms that will be required to track everyone's email, Twitter, Facebook and other internet use under legislation...

The communications data police and others may seek about an individual includes email addresses and phone numbers of people who have been in contact, when this happened, and where, the details giving the police records of suspects' associates and activities.

Link: Online privacy: Home Office to write blank cheque for 'snoopers' charter'


Online Offence Policy



December 2012 - Social media misuse guidelines to differentiate between silly offensive posts and those that involve credible threats

Link: http://m.guardian.co.uk/technology/2012/dec/19/twitter-facebook-jokers-prosecution


Sunday, 16 December 2012

Internet Facts


  • The Well was the first social network group.
  • Wikipedia is free to edit for anyone.
  • In China there are over 30 thousand people censoring the Web.
  • Facebook has so many members that it could make the third largest country in the world.
  • Flickr contains 3 million pictures and videos.
  • Amazon is the world's most popular retailer with 124 million members and started as a bookshop.
  • Stanford University has worked out an algorithm, which makes link counting possible in search engines such as Google. This is why the most popular page pops on top when you search.
  • Google makes $200 profit every second.
  • Gmail tracks your personal mail to give you more advertisement.
  • Behavioural targeting means tracking the sites you visit and offer similar ones. 
  • Recommendation engines can tell your taste of music or films and personalise your computer without even asking you to do anything.
  • Google has a structured bidding process for adverts based on the formula p = b x q (price=bidding x quality)

Digital Media

BBC's Virtual Revolution
 YouTube connected to Google
Google Expands: Google Drive, Blogger, Google+, Google Docs, Gmail

Name dropping:

  •  Tim Berbers-Lee: creator of world wide Web 
  • Bill Gates: Co-founder of Microsoft 
  • Jimmy Wales: creator of Wikipedia 
  • Chad Hurley: Co-founder of YouTube
  •  Mark Zuckerberg: creator of Facebook 
  • Jack Dorsey: creator of Twitter
  • Bush: inventor of the computer and the atomic bomb 
  • Peter Thiel: Pay Pal

 Theorists:

  •  Robert Wiener: action-reaction loop 
  • Gramsci: hegemony 
  • Bush: associative thinking 
  • Füredi: culture of fear 
  • Dunbar equation: the upper number of close social relations (friends) you can have (150)


Dates: 
1965: email was born
1991: first website on www.
1994: online order at Pizza Net (Pizza Hut)
1995: Internet Explorer
2005: first video on YouTube